RoboBUG: A Serious Game for Learning Debugging Techniques

by Michael A. Miljanovic, Jeremy S. Bradbury

Abstract

Debugging is an essential but challenging task that can present a great deal of confusion and frustration to novice programmers. It can be argued that Computer Science education does not sufficiently address the challenges that students face when identifying bugs in their programs. To help students learn effective debugging techniques and to provide students a more enjoyable and motivating experience, we have designed the RoboBUG game. RoboBUG is a serious game that can be customized with respect to different programming languages and game levels.

Bibliographic Information [Bibtex format]

@inproceedings{MB17,
Author = {Michael A. Miljanovic and Jeremy S. Bradbury},
Title = {RoboBUG: A Serious Game for Learning Debugging Techniques},
Booktitle = {Proc. of the 13th Annual ACM International Computing Education Research Conference (ICER 2017)},
Pages = {93--100},
Month = {Aug.},
Year = {2017}}

Paper: [PDF]   Presentation: [PDF]   Software: [GitHub]

Demo