Run, Llama, Run!
Computational thinking and computer science are now being introduced in K-5 classrooms and this has led to a demand for more engaging and interactive tools designed for a younger audience. Educational games and block-based programming are two approaches that have been shown to be effective at engaging children to learn computer science. While existing tools have
value, they also have limitations with respect to their support for collaborative learning and with respect to equitable access. Run, Llama, Run, is a collaborative educational game designed to be played by K-5 students both with and without access to a tablet or computer. The game includes physical programming blocks where a group of students work together to find a solution for a given scenario. A digital interface is available to execute and animate student solutions and a non-digital alternative allows students to act out their solutions.
Presentations, Posters and Demos:
- Stacey A. Koornneef, Jeremy S. Bradbury, Michael A. Miljanovic. “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access.” Proc. of the 54th ACM Technical Symposium on Computer Science Education (SIGCSE 2023) – Posters, Toronto, Canada, March 2023, pages pages 1395.
- Stacey A. Koornneef, Jeremy S. Bradbury, Michael A. Miljanovic. “Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children.” Proc. of the 53rd ACM Technical Symposium on Computer Science Education (SIGCSE 2022) – Demonstration (Abstract), Providence, Rhode Island, USA, March 2022, pages 1177.
Demo Video (SIGCSE 2022):
Poster Video (SIGCSE 2023):