
Last Friday, SEER Lab Director Jeremy Bradbury was the keynote speaker at the Foundations of Applied Software Engineering for Games Workshop (FaSE4Games’25) co-located with the ACM International Conference on the Foundations of Software Engineering (FSE’2025). His talk was titled “Personalizing Software Engineering Serious Games with AI” and covered development challenges including:
- How do you decide what serious game data to select for use in a machine learning (ML) model?
- How do you select what game elements to adapt?
- How do you solve the cold start problem in adaptive serious games?
- How frequently should you adapt in a serious game?
- How do you evaluate that an adaptive serious game benefits learning?
The talk also included a case study of GidgetML, a reengineered version of the Gidget game that uses machine learning for personalization. The slides for the keynote are available here.
