SEER Lab’s Jeremy Bradbury, Stacey Koornneef and Riddhi More were in Kingston, ON at Queen’s University on June 10th & 11th for the Consortium for Software Engineering Research (CSER) 2024 Spring Meeting. In total 140 participants attending the CSER 2024 Spring Meeting from universities and industry across Canada. 🇨🇦
Category Archives: Serious (Educational) Games
New Book Chapter – Engineering Adaptive Serious Games Using Machine Learning
The “Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences” book is now out! If you have the opportunity to read it there is a chapter co-authored by SEER Lab’s Michael Miljanovic and Jeremy Bradbury on “Engineering Adaptive Serious Games Using Machine Learning.”
Welcome to Mitacs Globalink Research Interns
We’re happy to welcome two new Mitacs Globalink research interns to the lab — Sylvain Rocchia from Grenoble INP and Alex Baxter from the University of Edinburgh. Sylvain and Alex will be spending their internship as members of the SEER Lab working on the development of an educational game for learning software testing.
SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access”
Computational thinking is now included in K-5 classrooms and this has led to a demand for new interactive and collaborative learning tools that engage a younger audience. Block-based programming and educational games have both been shown to be effective at engaging children, however they have limitations with respect to supporting collaborative learning and equitable access.Continue reading “SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access””
Stacey Koornneef Selected a Finalist in Ontario Tech 3MT Competition
Congratulations to Computer Science MSc student and SEER Lab researcher Stacey Koornneef on reaching the finals of the 2023 Ontario Tech Three Minute Thesis (3MT) competition!
SIGCSE 2022 Demo – “Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children”
Stacey A. Koornneef, Jeremy Bradbury, Michael Miljanovic will demo the Run, Llama, Run educational game at the the 53rd ACM Technical Symposium on Computer Science Education (SIGCSE 2022) in Providence, Rhode Island, USA this month.
ICSE 2020 SEET Paper – “GidgetML: An Adaptive Serious Game for Enhancing First Year Programming Labs”
The paper “GidgetML: An Adaptive Serious Game for Enhancing First Year Programming Labs” by SEER Lab’s Michael Miljanovic and Jeremy Bradbury has been accepted for publication in the Software Engineering Education and Training (SEET) track of the 42nd International Conference on Software Engineering (ICSE 2020).
Educational Games for K-12 Computer Science
In February 2020, Michael Miljanovic and Jeremy Bradbury gave a presentation on “Educational Games for K-12 Computer Science” at the 20th Annual Conference of the Association for Computer Studies Education (ACSE 2020). ACSE 2020 is the largest conference for K-12 computing educators in Ontario, Canada.
Serious Programming Games
In 2018, we published a review of 49 serious games for learning how to program: Michael A. Miljanovic, Jeremy S. Bradbury. “A Review of Serious Games for Programming,” Proc. of the 4th Joint Conference on Serious Games (JCSG 2018), pages 204-216, Darmstadt, Germany, Nov. 7-8, 2018. For each game we assessed the programming content of the gameContinue reading “Serious Programming Games”
Adaptive Serious Games for Computer Science Education
PhD student and SQR Lab member Michael Miljanovic was selected as a finalist in the 2017 Three Minute Thesis (3MT) competition at UOIT. Michael’s 3MT talk discussed his PhD research into the use of adaptive serious games to improve Computer Science education. The goal of his research is to adapt games to an individual player in an effort to improve learning andContinue reading “Adaptive Serious Games for Computer Science Education”