New Book Chapter – Engineering Adaptive Serious Games Using Machine Learning

The “Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences” book is now out! If you have the opportunity to read it there is a chapter co-authored by SEER Lab’s Michael Miljanovic and Jeremy Bradbury on “Engineering Adaptive Serious Games Using Machine Learning.”

Michael Miljanovic and Jeremy Bradbury with book that they co-authored chapter in

In this chapter they discuss the development of new Machine Learning (ML)-based serious games (SGs) and present a generalized model for evolving existing SGs to use ML without needing to rebuild the game from scratch. In addition, to describing how to engineer ML-based SGs, they also highlight five common challenges encountered during our own development experiences, along with advice on how to address these challenges. Challenges discussed include:

  1. selection data for use in an ML model for SGs
  2. choosing game elements to adapt
  3. solving the cold start problem
  4. determining the frequency of adaptation
  5. testing that an adaptive game benefits from learning

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