Stacey Koornneef, a PhD student in the Software Engineering & Education Research Lab, recently showcased her research and her artistic abilities at the 2025 SGPS Poster Showcase and Art Exhibit. At the SGPS Poster Exhibit Stacey presented a poster on her recent research on “CAB: Cost-Accessible Box for Immersive Reality.” At the SGPS Art ExhibitContinue reading “SEER Lab PhD Student Showcases Research and Art”
Category Archives: Serious (Educational) Games
SEER Lab Director Gives Keynote on Serious Games and AI
Last Friday, SEER Lab Director Jeremy Bradbury was the keynote speaker at the Foundations of Applied Software Engineering for Games Workshop (FaSE4Games’25) co-located with the ACM International Conference on the Foundations of Software Engineering (FSE’2025). His talk was titled “Personalizing Software Engineering Serious Games with AI” and covered development challenges including:
SEER Lab Presentation at the 2025 Digital Innovation Education Conference
Last Friday, Stacey Koornneef presented at the 2025 Digital Innovation in Education Conference on “Lessons Learned: How to Design & Evaluate Cost-Accessible Coding Games for Children.”
Computational Thinking Education Research Presented at CAN-CWIC 2024
SEER Lab PhD student Stacey Koornneef presenting her talk titled “Designing and Evaluating a Cost-Accessible Computational Thinking Educational Game for K-5 Students” at the Canadian Women in Computing Conference (CAN-CWIC 2024)!
Successful CSER 2024 Spring Meeting
SEER Lab’s Jeremy Bradbury, Stacey Koornneef and Riddhi More were in Kingston, ON at Queen’s University on June 10th & 11th for the Consortium for Software Engineering Research (CSER) 2024 Spring Meeting. In total 140 participants attending the CSER 2024 Spring Meeting from universities and industry across Canada. 🇨🇦
New Book Chapter – Engineering Adaptive Serious Games Using Machine Learning
The “Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences” book is now out! If you have the opportunity to read it there is a chapter co-authored by SEER Lab’s Michael Miljanovic and Jeremy Bradbury on “Engineering Adaptive Serious Games Using Machine Learning.”
Welcome to Mitacs Globalink Research Interns
We’re happy to welcome two new Mitacs Globalink research interns to the lab — Sylvain Rocchia from Grenoble INP and Alex Baxter from the University of Edinburgh. Sylvain and Alex will be spending their internship as members of the SEER Lab working on the development of an educational game for learning software testing.
SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access”
Computational thinking is now included in K-5 classrooms and this has led to a demand for new interactive and collaborative learning tools that engage a younger audience. Block-based programming and educational games have both been shown to be effective at engaging children, however they have limitations with respect to supporting collaborative learning and equitable access.Continue reading “SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access””
Stacey Koornneef Selected a Finalist in Ontario Tech 3MT Competition
Congratulations to Computer Science MSc student and SEER Lab researcher Stacey Koornneef on reaching the finals of the 2023 Ontario Tech Three Minute Thesis (3MT) competition!
SIGCSE 2022 Demo – “Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children”
Stacey A. Koornneef, Jeremy Bradbury, Michael Miljanovic will demo the Run, Llama, Run educational game at the the 53rd ACM Technical Symposium on Computer Science Education (SIGCSE 2022) in Providence, Rhode Island, USA this month.
