The paper “GidgetML: An Adaptive Serious Game for Enhancing First Year Programming Labs” by SEER Lab’s Michael Miljanovic and Jeremy Bradbury has been accepted for publication in the Software Engineering Education and Training (SEET) track of the 42nd International Conference on Software Engineering (ICSE 2020).
Category Archives: Serious (Educational) Games
Educational Games for K-12 Computer Science
In February 2020, Michael Miljanovic and Jeremy Bradbury gave a presentation on “Educational Games for K-12 Computer Science” at the 20th Annual Conference of the Association for Computer Studies Education (ACSE 2020). ACSE 2020 is the largest conference for K-12 computing educators in Ontario, Canada.
Serious Programming Games
In 2018, we published a review of 49 serious games for learning how to program: Michael A. Miljanovic, Jeremy S. Bradbury. “A Review of Serious Games for Programming,” Proc. of the 4th Joint Conference on Serious Games (JCSG 2018), pages 204-216, Darmstadt, Germany, Nov. 7-8, 2018. For each game we assessed the programming content of the gameContinue reading “Serious Programming Games”
Adaptive Serious Games for Computer Science Education
PhD student and SQR Lab member Michael Miljanovic was selected as a finalist in the 2017 Three Minute Thesis (3MT) competition at UOIT. Michael’s 3MT talk discussed his PhD research into the use of adaptive serious games to improve Computer Science education. The goal of his research is to adapt games to an individual player in an effort to improve learning andContinue reading “Adaptive Serious Games for Computer Science Education”
