Recording Programming Activities in the Classroom

Background

Before I detail how I video record in-class programming activities I want to provide some context. I’ve been teaching introductory programming courses for close to 10 years and  most recently I instructed a first-year first-semester course called CSCI 1060U: Programming Workshop I. My general philosophy on teaching programming is based on two simple rules:

  1. Learning programming should occur through doing not through seeing. In my experience active programming activities are a much more effective way to teaching then passively showing already written code on a PowerPoint slide.
  2. Never teach an example that you can’t program yourself in the classroom. This rule helps me avoid the use of overly complex examples that maybe difficult to follow (which is an easy way to demotivate students who are new to programming).

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Adaptive Serious Games for Computer Science Education

PhD student and SQR Lab member Michael Miljanovic was selected as a finalist in the  2017 Three Minute Thesis (3MT) competition at UOIT. Michael’s 3MT talk discussed his PhD research into the use of adaptive serious games to improve Computer Science education. The goal of his research is to adapt games to an individual player in an effort to improve learning and engagement.