Serious Programming Games

In 2018, we published a review of 49 serious games for learning how to program:

For each game we assessed the programming content of the game using the ACM/IEEE-CS Joint Task Force on Computing Curricula: Computer Science Curricula 2013. We also assessed how each game was evaluated both in terms of the research methods used (e.g., surveys, formal interviews, skill tests, etc.) and the research questions asked:

  • Did the users have positive feelings about the game?
  • Was the game accessible?
  • Were the users engaged while playing the game?
  • Was there a learning effect from playing the game?

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Adaptive Serious Games for Computer Science Education

PhD student and SQR Lab member Michael Miljanovic was selected as a finalist in the  2017 Three Minute Thesis (3MT) competition at UOIT. Michael’s 3MT talk discussed his PhD research into the use of adaptive serious games to improve Computer Science education. The goal of his research is to adapt games to an individual player in an effort to improve learning and engagement.