SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access”

Computational thinking is now included in K-5 classrooms and this has led to a demand for new interactive and collaborative learning tools that engage a younger audience. Block-based programming and educational games have both been shown to be effective at engaging children, however they have limitations with respect to supporting collaborative learning and equitable access.Continue reading “SIGCSE 2023 Poster – “Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access””

SIGCSE 2023 Poster – “Adapting Between Parsons Problems and Coding Tasks”

Parsons problems are an effective scaffolding activity for coding. The development of Adaptive Parsons problems has provided more flexible scaffolding for students learning to code. However, there is still a gap between Parsons problems and coding tasks which can both challenge and frustrate learners. If you interested in learning more about Nadia Goralski‘s MSc thesis researchContinue reading “SIGCSE 2023 Poster – “Adapting Between Parsons Problems and Coding Tasks””

SIGCSE 2023 Best Paper Award!

SEER Lab’s Software Education Lead, Michael Miljanovic won a Best Paper Award at the 54th ACM Technical Symposium on Computer Science Education (SIGCSE 2023) for the paper “Embedding and Scaling Writing Instruction Across First- and Second-Year Computer Science Courses” with co-authors Lisa Zhang, Bogdan Simion, Michael Kaler, Amna Liaqat, Daniel Dick, Andi Bergen and AndrewContinue reading “SIGCSE 2023 Best Paper Award!”

A Collaborative Quiz Question Bank for Introductory Computer Science Courses

The Computer Science Quiz Question Bank application is a web portal to allow sharing of T/F, Multiple Choice, Multi-select and Short Answer questions pertaining to first year programming concepts (Python and Java). Instructors can import or export content to the Question Bank from D2L or Canvas Learning Management Systems.

SIGCSE 2022 Demo – “Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children”

Stacey A. Koornneef, Jeremy Bradbury, Michael Miljanovic will demo the Run, Llama, Run educational game at the the 53rd ACM Technical Symposium on Computer Science Education (SIGCSE 2022) in Providence, Rhode Island, USA this month.

ICSE 2020 SEET Paper – “GidgetML: An Adaptive Serious Game for Enhancing First Year Programming Labs”

The paper “GidgetML: An Adaptive Serious Game for Enhancing First Year Programming Labs” by SEER Lab’s Michael Miljanovic and Jeremy Bradbury has been accepted for publication in the Software Engineering Education and Training (SEET) track of the 42nd International Conference on Software Engineering (ICSE 2020).

Educational Games for K-12 Computer Science

In February 2020, Michael Miljanovic and Jeremy Bradbury gave a presentation on “Educational Games for K-12 Computer Science” at the 20th Annual Conference of the Association for Computer Studies Education (ACSE 2020). ACSE 2020 is the largest conference for K-12 computing educators in Ontario, Canada.

Serious Programming Games

In 2018, we published a review of 49 serious games for learning how to program: Michael A. Miljanovic, Jeremy S. Bradbury. “A Review of Serious Games for Programming,” Proc. of the 4th Joint Conference on Serious Games (JCSG 2018), pages 204-216, Darmstadt, Germany, Nov. 7-8, 2018. For each game we assessed the programming content of the gameContinue reading “Serious Programming Games”

How to Succeed (and Fail) at Interdisciplinary Research

On May 3, 2018 I gave an invited talk at the 9th Annual Graduate Student Research Conference at UOIT. The topic of my talk was “How to Succeed (and Fail) at Interdisciplinary Research.” Interdisciplinary research is defined as research that involves multiple areas of knowledge and expertise. As graduate students, researchers are often trained toContinue reading “How to Succeed (and Fail) at Interdisciplinary Research”